Ivy_generator_revised

Well I decided to give it an other try to the ivy generation field, this time I focused more on getting natural looking and more detailed branching than my past tests, implemented simulation, intersection fixes and automated branches connections, and i feel happy with the results so far, I will make next iteration once I find another chance :).
The assets used for scattering branches over them are from Megascans, the Ivy system models for the flowers and leaves were made by me in Houdini as part of the branching Ivy system. Used UE5 for final shots.