Japanese foggy forest

I wanted to force my self into learning the New Procedural Tools in UE 5.2 (PCG), So I created this playable environment, I am using nanite and Lumen but kept it all optimized so the framerate is good for a third person game. So basically everything is scattered automatically with PCG , I adjust some splines to keep the trees out of the road and and add special assets to it, then placed by hand the lamps, small bridge , and some other few assets ,also torii(Doors).
Every asset you see was created using Houdini for the modeling and Substance Painter for the textures, with exception of the tiny branches scattered on the floor ( I bought this photo scanned asset a while ago and had to use it at least once for something...so this is it :D).
Oh and by the way , the movement came out more erratic than I planned because I was trying to avoid to hit the furniture at home while walking around :P.
I am planning on doing a break out video giving my impressions on the new tools and also showcasing the environment, please let me know if you are interested so I can setup a twich live .
cheers everyone!

This was an early test when testing the vcamera, you can see here how i walked kind of sideways to walk around my table :D .