Procedural Foliage generator for Unreal 4 , Unity, Maya, Houdini

Worked a more complete version of my foliage generator that is meant to allow fast , original, and user tailored creation of plants and small bushes with low amount of polys focused in open world games. *Renders are from Substance Painter.
It creates : 
High Model 
Low model (allows adjustment from user) 
Select Between Unique Uvs and Optimized Uvs , this one collapse together similar enough polys and overlaps them in the uv space resulting in higher resolution . 
Saved meshes are compatible with Substance Painter for easy bakes and usage of Smart Material

PlbGen bush 02 V1.1